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ChaosModifier

Fluff

Associated With:

First Rank BoonsModifier

Eye of the StormModifier

from Scion: Hero
Dice Pool: None
Cost: 1 point of legend per Scene

By spending a point of legend, the Scion may ignore all random occurrences for that Scene. They could run through a storm that is blowing bricks around, or have a fragmentation grenade explode a few yards away and have the shrapnel fly all around them.

Second Rank BoonsModifier

Hornet's NestModifier

from Scion: Hero
Dice Pool: Rating + Awareness
Cost: None

A Scion with this Knack can roll to determine the one thing in the Scene they could do to cause the most possible chaos.

Third Rank BoonsModifier

Paralyzing ConfusionModifier

from Scion: Hero
Dice Pool: Rating + Empathy
Cost: 1 point of willpower

By overcoming the target's MDV, the target is paralyzed for one action per threshold Success.

Fourth Rank BoonsModifier

Out of the Frying PanModifier

A Boon from John's Scion Resources.

Note: Dual Purview with Journeys
Dice Pool: None.
Cost: 3 points of legend and 1 point of willpower.

By spending three points of legend, and one point of willpower, the Scion can cast themselves away from where they are to a location determined by Fate. In order to determine where the Scion appears, roll a ten sided dice and consult the following.

10 = The Scion's home.
9 = A friendly Terra Incognita.
8 = Inside the Scion's Pantheon's Underworld, or by their Axis Mundi.
7 = A large, but friendly metro area.
6 = A small, safe city or town.
5 = Isolated, and dangerous wilderness.
4 = Extremely hostile, and dangerous place.
3 = A Hostile Underworld or Axis Mindi.
2 = A Hostile Terra Incognita.
1 = The location of a dangerous enemy.

SabotModifier

from Scion: Demigod
Dice Pool: Rating + Craft
Cost: 1 point of willpower

By spending a point of willpower, they can break a mechanical object of some sort. The number of Successes needed to repair it is equal to the number of Successes gathered on the activation roll. If the machine is made by a Forge Scion, made with a Forge Boon, or upgraded with a Forge Boon, they must overcome the Forge user's successes.

Fifth Rank BoonsModifier

Labyrinthine LingeringModifier

from Scion: Companion
Dice Pool: Rating + Awareness
Cost: 5 points of legend

When the Scion crosses some sort of crossroads, they can spend the activation cost and roll Wits + Craft. When another being of equal or lower Legend goes through the crossroads, and the activation roll overpowers their MDV, they become hopelessly lost.

Reoccurring DistractionModifier

from Scion: Demigod
Dice Pool: Rating + Empathy
Cost: 1 point of legend per penalty given

By singing a little ditty, or saying a bad pun, the Scion can roll against the target's MDV. If they overpower it, the target suffers a -1 penalty to all rolls for the remainder of the day equal to the amount of legend spent.

Sixth Rank BoonsModifier

Crawling ChaosModifier

from Scion: Demigod
Dice Pool: Rating + Empathy
Cost: 1 point of willpower and 3 points of legend

This Boon functions as Paralyzing Confusion, except that it spreads to any target who sees a paralyzed target.

Friendly FireModifier

A Boon from John's Scion Resources.

Dice Pool: Rating + Presence.
Cost: 3 points of legend.

After waiting for the opportune moment (taking a guard action) a Scion can spend three points of legend to roll against the MDV of their target. If this roll is successful, the target redirects their action to an ally of theirs.

Seventh Rank BoonsModifier

Instant RiotModifier

from Scion: Demigod
Dice Pool: Rating + Command.
Cost: 1 point of willpower and 5 points of legend

By shouting a provocatory statement, and spending the activation cost, they can whip the group around them into a frenzy. This affects five beings per Success, and lasts for one hour per dot of Legend the user has.

BacchanaliaModifier

A Boon from John's Scion Resources.

Dice Pool: Rating + Command.
Cost: 5 points of legend and 1 point of willpower.

Activating this Boon causes everyone inside an area of (Rating x 100) yards to imminently begin indulging in whatever pleasures tickle their fancy at the time. This lasts for (Rating) hours. Afterwards, all beings who were effected lose their entire willpower pool, and may only regain half of their normal pool for the next week. Legendary beings inside the area must have their MDV overcome by the activation roll.

Eighth Rank BoonsModifier

InsanityModifier

from Scion: God
Dice Pool: Rating + Empathy
Cost: 5 or more legend

By activating this Boon, and rolling against the targets (Legend targets at base, for each extra point of legend spent, add Legend targets again) MDV with Manipulation + Empathy, they can drive the targets insane. Beings between 0 and 4 Dots of Legend, they lose all impulse control, lose the ability to see right and wrong, and can not fathom any sort of consequences to their actions. Targets between 5-8 suffer this Boon for only a number of days equal to the Threshold Successes. If the target has more than 9 Dots of Legend

Ninth Rank BoonsModifier

Murphy's LawModifier

from Scion: The Yazata
Dice Pool: Rating + Legend
Cost: 10L + 1W

Activating this Boon causes everything to go horribly wrong. Everyone in the general area gains a pool of botches equal to your Successes. These botches occur at the worst possible moments. You are also affected by this Boon. Any botches left over at the end of the scene manifest on their targets as automatic health levels of Aggravated damage.

Tenth Rank BoonsModifier

NAMEModifier

from SOURCE
Dice Pool: Rating + ??
Cost: ??

UNKNOWN

Avatar of ChaosModifier

The VoidModifier

Dice pool: None.
Cost: 30L + 1W.

The Scion becomes a force of raw chaos, destroying and reshaping life and matter around him and warping the natures and personalities of even gods and titans.

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